White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            Gait training with virtual reality-based real-time feedback; improving gait performance following transfemoral amputation

            Literature

            Optic flow in a virtual environment can impact on locomotor steering post stroke

            Literature

            Comparison of grasping movements made by healthy subjects in a 3-dimensional immersive virtual versus physical environment

            Literature

            Influence of moving visual surroundings on walking

            Literature

            Application of a Mild Traumatic Brain Injury Rehabilitation Program in a Virtual Environment: A Case Study

            Literature

            Mind your step: Metabolic energy cost while walking an enforced gait pattern

            Literature

            Walking variability during continuous pseudo-random oscillations of the support surface and visual field.

            Literature

            Cognitive load and dual-task performance during locomotion poststroke: a feasibility study using a functional virtual environment.