White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            Stride frequency and length adjustment in post-stroke individuals: Influence on the margins of stability

            Literature

            Self-selected gait speed – over ground versus self-paced treadmill walking, a solution for a paradox

            Literature

            Mediolateral angular momentum changes in persons with amputation during perturbed walking

            Literature

            Gait asymmetry during early split-belt walking is related to perception of belt speed difference.

            Literature

            Can treadmill perturbations evoke stretch reflexes in the calf muscles?

            Literature

            Adaptation and aftereffects of split-belt walking in cerebellar lesion patients

            Literature

            Kinetic comparison of walking on a treadmill versus over ground in children with cerebral palsy

            Literature

            Response inhibition and avoidance of virtual obstacles during gait in healthy young and older adults