White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Stride frequency and length adjustment in post-stroke individuals: Influence on the margins of stability
Self-selected gait speed – over ground versus self-paced treadmill walking, a solution for a paradox
Mediolateral angular momentum changes in persons with amputation during perturbed walking
Gait asymmetry during early split-belt walking is related to perception of belt speed difference.
Kinetic comparison of walking on a treadmill versus over ground in children with cerebral palsy
Response inhibition and avoidance of virtual obstacles during gait in healthy young and older adults