White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            Fractal Fluctuations in Human Walking: Comparison between Auditory and Visually Guided Stepping

            Literature

            Use of Perturbation-Based Gait Training in a Virtual Environment to Address Mediolateral Instability in an Individual With Unilateral Transfemoral Amputation

            Literature

            The effect of balance training on postural control in people with multiple sclerosis using the CAREN virtual reality system

            Literature

            Evaluating feedback time delay during perturbed and unperturbed balance in handstand

            Literature

            Attentional costs of walking are not affected by variations in lateral balance demands in young and older adults

            Literature

            Contralateral pelvic drop during gait increases knee adduction moments of asymptomatic individuals.

            Literature

            The efficacy of treadmill training with and without projected visual context forimproving walking ability and reducing fall incidence and fear of falling in older adults with fall-related hip fracture: a randomized controlled trial

            Literature

            Comparison of estimates of Achilles tendon loading from inverse dynamics and inverse dynamics-based static optimisation during running