White Paper
Virtual and Augmented Reality Based Balance and Gait Training
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.
Fractal Fluctuations in Human Walking: Comparison between Auditory and Visually Guided Stepping
Use of Perturbation-Based Gait Training in a Virtual Environment to Address Mediolateral Instability in an Individual With Unilateral Transfemoral Amputation
The effect of balance training on postural control in people with multiple sclerosis using the CAREN virtual reality system
Attentional costs of walking are not affected by variations in lateral balance demands in young and older adults
Contralateral pelvic drop during gait increases knee adduction moments of asymptomatic individuals.
The efficacy of treadmill training with and without projected visual context forimproving walking ability and reducing fall incidence and fear of falling in older adults with fall-related hip fracture: a randomized controlled trial
Comparison of estimates of Achilles tendon loading from inverse dynamics and inverse dynamics-based static optimisation during running