White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            The effect of uphill and downhill walking on gait parameters: A self-paced treadmill study

            Literature

            Responses to gait perturbations in stroke survivors who prospectively experienced falls or no falls

            Literature

            Performance of a visuomotor walking task in an augmented reality

            Literature

            Relationship between margin of stability and deviations in spatiotemporal gait features in healthy young adults

            Literature

            Feasibility and Effectiveness of Virtual Reality Training on Balance and Gait Recovery Early after Stroke: A Pilot Study

            Literature

            How to measure responses of the knee to lateral perturbations during gait? A proof-of-principle for quantification of knee instability

            Literature

            Virtual obstacle crossing: reliability and differences in stroke survivors who prospectively expierenced falls or no falls

            Literature

            Retraining walking adaptability following incomplete spinal cord injury