White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

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            Results

            Number of results: 281
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            Literature

            Effect of Post-Trial Visual Feedback and Fatigue During Drop Landings on Patellofemoral Joint Stress in Healthy Female Adults

            Literature

            Locomotor circumvention strategies are altered by stroke: I. Obstacle clearance

            Literature

            Quick foot placement adjustments during gait are less accurate in individuals with focal cerebellar lesions

            Literature

            Modulation of Vertical Ground Reaction Impulse with Real-Time Biofeedback: A Feasibility Study

            Literature

            Expanding Clinical Assessment for Traumatic Brain Injury and Comorbid Post-Traumatic Stress Disorder: A Retrospective Analysis of Virtual Environment Tasks in the Computer-Assisted Rehabilitation Environment.

            Literature

            How humans use visual optic flow to regulate stepping during walking

            Literature

            The influence of a user-adaptive prosthetic knee across varying walking speeds: a randomized cross-over trial

            Literature

            Spatiotemporal gait characteristics in patients with COPD during the Gait Real-time Analysis Interactive Lab-based 6-minute walk test