White Paper

Virtual and Augmented Reality Based Balance and Gait Training

This white paper provides a summary of the evidence for using virtual and augmented reality-based balance and gait training in different populations.

Access All
resources

Filters
Markets
    Products
      Patient group
        Research type
          Type of resource

            Results

            Number of results: 281
            For even more insights, please visit theMotek Knowledge Platform
            Literature

            Altered kinematics of arm swing in Parkinson’s disease patients indicates declines in gait under dual-task conditions

            Literature

            Split-arm swinging: the effect of arm swinging manipulation on inter-limb coordination during walking

            Literature

            Patellar tendon stress between two variations of the forward step lunge

            Literature

            Intra-rater repeatability of gait parameters in healthy adults during self-paced treadmill-based virtual reality walking

            Literature

            Spectral EMG Changes in Cervical Dystonia Patients and the Influence of Botulinum Toxin Treatment

            Literature

            Modeling spatial navigation in the presence of dynamic obstacles:a differential games approach

            Literature

            Changes in gluteal muscle forces with alteration of footstrike pattern during running

            Literature

            Evaluating the Gait of Lower Limb Prosthesis Users